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Increased the starting morale from 25 to 28.Increased the starting cbills from 980k to 1000k.Increased the frequency of non-weapon rare items in salvage.Increased payout in c-bills for contracts.Balance adjustments to the Kamea story campaign:.Fixed many small grammar and translation errors.Re-balanced the Attack/Defend encounter type.Fixed a bug where an event may reference a random star system rather than the currently orbited one.Many small map polish fixes - closing seams, grounding assets, clipping corrections, etc.Updated lance role tags for a number of ‘Mechs (such as “tank”, “sniper”, “scout”, etc.).Further pathing fixes for several missions where the AI could become stuck.ECM carriers will now work harder at keeping their allies cloaked.Improved AI’s ability to avoid a potential ECM exploit.Several libraries for Ubuntu Linux users are now installed along with the game by default.Stock lances in skirmish mode are no longer duplicated in the dropdown when the budget is unlimited.The Packrat now moves as a light wheeled vehicle.Fixed an issue where the ‘Double Agent’ Flashpoint awarded the wrong faction reputation.Updated the Hatchetman HCT-3X faction so that it is part of more lore relevant enemy lances.
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Fixed a formatting problem with the json for the PNT-9R.We have also improved gameplay difficulty balance in the Kamea campaign and addressed many minor glitches. Thank you for playing BATTLETECH! Release 1.7 is now available! The main areas of improvement are issues identified by the community, AI, combat performance improvements, and map graphics.
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